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Hall of Heroes

Every year a new hero carries the Extra Life banner. Meet the champions from years past.

3 days to goGame HQ, Oklahoma City
hall of heroes

Our Extra Life Champions

Aurlick, Dragonborn Paladin
dragonborn paladin

Aurlick

Aury to his friends

“Shield up, controller-sword raised.”

Aurlick swears an oath to protect every kid at Children's Health Foundation. He showed up to his first Extra Life with a shield, a borrowed controller and a promise to stay awake for all 24 hours, and he hasn't broken a promise since. His friends call him Aury, but he'd prefer Aurlick, thanks.

Ability Scores
STR
16
+3
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
13
+1
CHA
17
+3
Traits
Ideal
No kid fights alone.
Bond
Every family waiting on good news.
Flaw
Will correct you if you call him Aury.
Signature Move
Controller Smite

Once per session, turns a missed roll into a hit for the whole table.

human wizard

Marigold

“Turns every roll into a spell.”

Marigold keeps a spellbook stuffed with house rules, score sheets and doodles from every game she's ever played. She believes there's no such thing as a bad roll, only a roll that hasn't found its spell yet.

Marigold, Human Wizard
Ability Scores
STR
8
-1
DEX
13
+1
CON
12
+1
INT
17
+3
WIS
14
+2
CHA
12
+1
Traits
Ideal
Curiosity: every game is worth learning once.
Bond
Her spellbook, which is mostly snack-stained.
Flaw
Reads the whole rulebook out loud.
Signature Move
Natural Twenty-ish

Rerolls any die and keeps the better result, as long as she can explain the spell behind it.

Rif, Tiefling Bard
tiefling bard

Rif

Rifastion

“Fiddles all night so nobody falls asleep.”

Rifastion, Rif to everyone, plays the 3 AM shift every year. When the room gets quiet and the coffee runs low, he tunes up and keeps the tables going until the sun comes back up.

Ability Scores
STR
9
-1
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
10
+0
CHA
17
+3
Traits
Ideal
A good song can carry a tired party.
Bond
The midnight crowd.
Flaw
Knows exactly one song by heart, and plays it a lot.
Signature Move
Second Wind Serenade

Every player at the table shakes off sleep and gains one more hour of fun.

tabaxi rogue

Chance

Game of Chance

“Short for Game of Chance. Never trusts a treasure chest.”

Chance has checked every treasure chest at Extra Life for traps, twice. Quick paws, quicker dice and a nose for the best raffle baskets make Chance the friend you want on your side of the table.

Chance, Tabaxi Rogue
Ability Scores
STR
10
+0
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
11
+0
Traits
Ideal
Fortune favors the prepared.
Bond
The raffle table, always.
Flaw
Assumes every chest is a mimic.
Signature Move
Lucky Paw

Steals one die from the bag and secretly picks its face.

Sera, Aasimar Cleric
aasimar cleric

Sera

Seraphina

“Seraphina flies in to heal the party with a natural 20.”

Seraphina, Sera for short, shows up the moment a party is about to wipe. She heals what she can, cheers for everyone else, and reminds the table who they're really playing for.

Ability Scores
STR
12
+1
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
17
+3
CHA
15
+2
Traits
Ideal
Everyone gets back up.
Bond
The healers and helpers at Children's Health Foundation.
Flaw
Can't resist healing someone who's already fine.
Signature Move
Radiant Rally

Restores the whole party and grants advantage on the next roll.

genasi druid

Fern

“Brings the whole menagerie to the table.”

Fern never arrives alone. A frog in one pocket, a beetle in the other, and a story about each of them. She plays the long game and keeps the energy steady from Friday night to Saturday evening.

Fern, Genasi Druid
Ability Scores
STR
10
+0
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
17
+3
CHA
11
+0
Traits
Ideal
Every creature has a part to play.
Bond
Her animal friends, all of whom have names.
Flaw
Will stop the game to rescue a bug.
Signature Move
Wild Shape: Table Edition

Turns into any piece on the board for one round.

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